Which Has More
A minimal interactive game centered around comparison logic and decision-making, designed to provide immediate feedback through clear interaction and intentional simplicity. The project explores how small design choices influence understanding, engagement, and user confidence.
Role
Designer & Developer
Team
Solo project
Duration
~1–2 weeks (concept, design, implementation)
Intent
Which Has More was created as a design exercise, not as a feature-rich game.
The goal was to explore how users reason about comparisons when provided with limited information and immediate feedback, and how clarity in interaction design can guide decision-making without explicit instructions.
The project intentionally avoids complexity in favor of focus, responsiveness, and learnability.
Design & Interaction Approach
The game is built around a small set of deliberate design constraints:
- Single, clear interaction loop
- Immediate feedback
- Minimal visual language
- Low cognitive load
These choices emphasize intuition over instruction.
Learning and Growth
This project sharpened my sensitivity to user experience at a micro-interaction level:
- Designing interfaces where clarity emerges through use, not documentation
- Balancing simplicity with engagement
- Understanding how feedback timing influences user confidence
- Treating UX decisions as first-class engineering decisions
It reinforced that even small projects can surface important lessons about usability and design intent.
Takeaway
Good interaction design is not about adding features — it is about removing friction.
Which Has More demonstrates how intentional constraints, clear feedback, and simplicity can create experiences that feel intuitive, satisfying, and self-explanatory.